This portion is dedicated
to the guy whose web page really kicks butt when it comes to image rendering
and artistic techniques. Although his site disappeared, I'll just spread
his "gospel of free education" throughout the Internet. His website used
be here : http://www.furnation.com/JBernal.
Most people try so hard on
coloring their pictures on paper and then see that they are not satisfied
over their hours-worth of work. Worst of all these pictures they used to
color on were the very originals themselves - <sigh> what a waste.
I assume that you have a
computer powerful enough to handle all your Image Editing needs. There
are several choices on which image editing tools you may use. Though I
only used two of these, I recommend the rest for their performance in the
market as well as availability.
-
Adobe Photoshop 5.0 / 5.5 -
this
is the most-used Image Editor that I have in my arsenal of art tools. I
think it was once called Aldus Photostyler back then when I was in high
school. So we came a long way back then. Once I get my own salary, one
of my first software to buy is going to be one of these.
-
The GIMP - this
is a real kick from the Linux Users. One of the programs that struck me
home when I had my studies on the powerful and free operating system. What
struck me the most was that it's free! Though it has its limits, most of
the features that I look for in Adobe are also found in GIMP. Though there
are a lot of other features that it lacks but it was already enough for
me to like it.
-
Corel Draw - It is said
that this program rivals Adobe's Photoshop but when I tried it, it had
an entirely different interface and thus I didn't like it at all. Must
have been those days when you are really attached to one program and next
you can't understand why the other program caters to you differently.
My computer is a Pentium II
-333 Mhz (this is really slow compared to what is recommended on modern
image editing tools) with Graphics Blaster Exxtreme 4Mb display card.
Steps to good rendering:
I have summarized the steps
i have learned to a few:
Scanning - After
your ardous task of putting together your sketches and finalizing it, you
prepare the picture for scanning. |
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Clearing the debris - Once
you scan the image, you will notice that there are some portions of the
image that needs attention. There are smudges, ink blots and missing lines.
These blemishes of the image are merely deleted from the image so as not
to destroy the image. Missing lines however pose a different problem as
it is difficult to make a computer-generated line blend-in with the other
lines you have hand-drawn. So I suggest that before scanning your image,
never forget to ink the drawing then erase the pencil marks. |
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Setting the layers - One
of the most powerful features of Adobe Photoshop involves the use of multiple
layers that acts as transparencies over another. With layers, you don't
have to worry about tampered images because the coloring simply are placed
just underneath the picture.
I placed a layer underneath
the drawing to act as a blue screen. It helps me know which areas I have
not painted yet. |
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Coloring basic elements - For
each new basic color, we create a new layer for it. We do not worry about
shading. We simply want to fill the entire figure with the basic colors
that comprise the picture. |
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Shading - Of course,
drawings must make a near 3D effect meaning it has to have shades darker
than those that are facing the light. For every layer I have placed on
a color, I placed a multiply layer on top of it so that the colors that
I place over it will blend in seamlessly. |
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Highlights - not
my absolute expertise. But my teacher told me that people in colored drawings
should sweat or at least reflect a little light to emphasize increased
depth accented by the shades you have assigned. |
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Background |
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